



A profile page has also been added to the game, where you can find all your progress, and which also keeps count of how many perfect moves you’ve pulled off.Ī couple of other features have been added too, with yet more returning improved. I really like the inclusion of a little star next to every move in the tricktionary, which indicates if you’ve ever pulled off that particular stunt or not. It isn’t intrusive, but I was able to see how many points I needed to complete a challenge with just a passing glance. An addition I particularly liked was a progress bar that comes above your combo meter. Remember how smooth and responsive OlliOlli felt? Now, in comparison it feels clunky and cumbersome – it’s genuinely hard to go back, which is a massive testament to just how much Roll7 have refined and improved their game.Īesthetically it has improved hugely too: the UI is more intuitive and slicker in design, making it very easy on the eye. The incredible levels of polish are clear to see, but can only be really felt once you go back to the original after playing it. Since you can’t push on a manual, perfect landings, grinds and the new launches have become even more pivotal, as you must use them to keep a good speed and not wind up with your run ending in an underwhelming stumble. This leads to you having to change the way you play the game. It revisits that moment of clarity you had with the first game when you finally nailed that seemingly simple mechanic that you just could not quite time right. If you wish to reach the high scores and complete all the challenges, you must learn these new skills. Due to the changes they’ve made, you can’t just be a master at the game straight away after playing the first one. The introduction of these new mechanics sensational, as it means you have to go through the learning process of the original game again. OlliOlli 2 introduces a few new mechanics to the game, the main two being “launches”, which see you fly off a ramp and require you to time your jump perfectly to be sent hurdling through the air, and “manual landings”, which allow you to keep combos going, as instead of landing and then pushing to gain speed, you do a wheelie on your board until you can jump again. You can skate your way though an Aztec world, the Wild West, and a theme park taken over by Zombies, before finally ending up in a sci-fi setting. With the theme being movies, areas take place in the films that are advertised in the first area of “Olliwood”. Gone are the grainy, dull, mostly grey backdrops, replaced by a colourful, vibrant, massively varied collection of new areas. What will immediately strike you, however, is just how much better the new areas look in comparison to the last game. It’s a structure that works and I’m pleased they’ve decided to stick with it, rather than go overboard with too may levels. The mission structure of Welcome To Olliwood is pretty much the same as its predecessor, with five different areas containing five different tracks with a harder version of each available once you’ve completed all the challenges. It can either be a chilled-out experience, where you just cruise though the tracks listening to the – once again – awesome music or it can make you infuriated as you constantly try to reach that high score, but at the last hurdle end up with your face in the concrete. From there you can make it what you want it to be. It refines what made the original game so addictive and fun, but adds layers on top of the already successful formula so as not to grow stale and repetitive, all the while improving every other aspect of the game and applying an unreal amount of polish.įor those unaware, OlliOlli 2 is a 2D skateboarding game, in which you have to trick, flip and grind your way through a set of increasingly difficult tracks. OlliOlli 2 does everything you could ever possibly want a sequel to do.
